摘要
针对MMOG中多NPC的围捕问题,提出了一种新的NPC协同围捕策略。采用运动学和几何学理论方法构建个体NPC的运动模型,从而实现个体NPC在游戏中的自主运动控制,通过改变NPC的方向角和使用"正多边形队形法"实现多NPC对目标的靠近和包围。实验结果证明,该策略能使群体NPC成功地围捕目标,满足游戏的实时性、挑战性和真实感的需求。
Considering the capture problem of multi-NPC in MMOG,a capture strategy of multi-NPC is put forward based on kinematics and geometry theory.It uses kinematics method to establish a suitable moving model for the individual NPC to achieve their autonomous moving control in games;It achieves multi-NPC movement forward and encircle the target through NPCs' orientation angles changing and "regular polygon formation method" using.Experimental results show that this strategy enables NPCs to capture target successfully,and it fulfills the real-time,challenging and realistic demand of the games.
出处
《沈阳航空工业学院学报》
2010年第2期45-48,共4页
Journal of Shenyang Institute of Aeronautical Engineering
基金
辽宁省教育厅科学技术研究项目(2008558)
沈阳市科学技术计划(1091185-1-00)
航空一集团航空科学基金(2008ZC54008)