摘要
在分析嵌入式可视化基本概念基础上,提出一种基于正方形的社区裁剪方法,结合OpenGL ES图形库,以EVC++4.0为应用程序开发平台模拟三维地形显示,实现地形三维显示的快速建模以及动态显示,同时通过漫游功能、纹理映射和立方体天空盒增强地形的三维真实感。
Based on analysing the basic concept of embedded visualization, proposes a clipping method based on square. Combined with graphics library, uses EVC++4.0 as the application development platform to simulate 3D terrain display, realizes rapid modeling and dynamic display of 3D reality of the terrain. And through the roaming function, the texture mapping and the cube skybox realize the 3D reality of terrain.
出处
《现代计算机》
2010年第4期188-191,共4页
Modern Computer