摘要
为了利用现代数字动画技术,将我国传统的皮影戏与动画有机地结合在一起,提出了利用三维动画制作软件,实现数字皮影的人物运动。首先通过对我国传统皮影人物运动的细致分析,总结传统影人的运动规律,指出传统皮影运动的特点及实现数字皮影人物运动的难点。在此基础上利用三维动画制作软件3DSMAX,建立数字皮影动画人物角色模块,以建立影人骨骼树的方法,来解决数字影人运动的难点问题。最后,实例表明了该方法的可行性。
Using three-dimensional animation software not only combines the traditional shadowgraph and the modern digital animation perfectly but also accomplishes the action of the digital characters vividly.First of all,the rules of the digital characters'action is summed up by analyzing in detail and the characteristics and difficult of the actions are pointed out.Then the models of the characters are built by 3DS MAX and a skeleton tree is used to solve the problem of the actions.Finally,an example proves the feasibility of this method.
出处
《计算机工程与设计》
CSCD
北大核心
2010年第10期2335-2338,2342,共5页
Computer Engineering and Design
基金
北京市教委基金项目(JC025001200802)