摘要
教堂建筑在安藤忠雄的建筑设计生涯中占有着非常重要的地位,并且以其特有的"体验式"空间感染了一大批的观者。本文选取其1996年参与的2000教堂设计竞赛方案,通过对这个非建成方案的重构和分类解读,试图以一种"不在场"的方式分析设计师对整个设计的处理态度,发掘这种"体验式"空间所形成的原因,展现设计师独特的设计策略。
Church-architecture plays important part yin Tadao Ando' s design life, and his "experience-space" affects numbers of audience. This paper chooses the Church of the Year 2000 that he designed between 1995 and 1996, and intents to analyze the design methods through reconstructing and unscrambling the church. Meanwhile, it tries to extracts the cause of the " Experiencespace" in a "absent site" way. The major target of this paper focuses on the special strategies of this architect.
出处
《建筑师》
2010年第3期76-82,共7页
The Architect