摘要
通过在角色节点、摄像机节点之间建立父子关系,根据不同模式将摄像机绑定到相应的摄像机节点,实现基于OGRE第一/第三人称摄像机系统的切换,在游戏以及虚拟现实场景漫游中具有应用价值.
The switch is realized between first person camera and third person camera systems based on OGRE, by creating a parenting relationship between character node and camera nodes and binding a camera to a corresponding camera node in different camera modes.It can be used in games and scene navigation in virtual reality world.
出处
《苏州市职业大学学报》
2010年第2期51-53,共3页
Journal of Suzhou Vocational University
关键词
OGRE
第一人称摄像机
第三人称摄像机
object-oriented graphics rendering engine
first person camera
third person camera