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基于OGRE多摄像机系统切换的实现 被引量:2

Implementation of Multi-camera Systems Switch Based on OGRE
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摘要 通过在角色节点、摄像机节点之间建立父子关系,根据不同模式将摄像机绑定到相应的摄像机节点,实现基于OGRE第一/第三人称摄像机系统的切换,在游戏以及虚拟现实场景漫游中具有应用价值. The switch is realized between first person camera and third person camera systems based on OGRE, by creating a parenting relationship between character node and camera nodes and binding a camera to a corresponding camera node in different camera modes.It can be used in games and scene navigation in virtual reality world.
作者 柯健 李亚琴
出处 《苏州市职业大学学报》 2010年第2期51-53,共3页 Journal of Suzhou Vocational University
关键词 OGRE 第一人称摄像机 第三人称摄像机 object-oriented graphics rendering engine first person camera third person camera
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