摘要
伽达默尔在反思近代美学的主体化的基础上提出了思考艺术经验的新方式,他从艺术作品的存在方式来说明理解现象,把作品意义在时间中的生成作为中心问题。他将"游戏"作为主线,分析艺术作品自我呈现的特点;并在此基础上分析一切理解活动,以超越传统主客二分的认识论模式。伽达默尔对艺术作品的存在论分析在整个哲学解释学里具有铺垫性的地位,它实际上指向"理解何以可能"这个主题。
Through reflection on subjectivization of modern aesthetics,Gadamer put forward a new way of thinking artistic experience.Gadamer interpreted the phenomena of understanding from the angle of mode of being of works of art and took becoming of the significance of works as time goes by as key issue.Gadamer analyzed the characteristics of self-representation of works of art by taking "play" as main line.Based on the analysis,Gadamer analyzed all activities of understanding to surmount the traditional epistemological mode of subject-object dichotomy.Gadamer's ontological analysis of works of art plays a foundational role in philosophical hermeneutics.Gadamer's analysis in fact relates to the subject of "how is understanding possible".
出处
《温州大学学报(社会科学版)》
2010年第4期72-77,共6页
Journal of Wenzhou University:Social Science Edition
关键词
伽达默尔
艺术作品
存在论分析
游戏
呈现
理解
Gadamer
Works of Art
Ontological Analysis
Play
Representation
Understanding