摘要
计算机生成兵力系统中的兵力应具有协同能力,其中,作战单位内的实体应能实现组成编队及队形保持的能力.对于自由度多、高速运动的空中飞机来说,编队飞行能力的实现则要困难一些.编队飞行的仿真问题主要指编队定直飞行的队形保持和转弯时的队形保持.为实现编队定直飞行的队形保持,采用了一种新的编队模型;此外为了让僚机快速进入规定的编队位置且保留在该位置处,还采用了包括时间最短的最佳控制在内的3项措施.为了让飞机编队在转弯过程中进行队形保持,采用了两种队形保持模型,浅转弯和陡转弯模型.采用上述模型和策略。
Computer Generated Forces (CGF) system is such a simulator that can generate multiple forces on a single computer, and the forces in one unit can cooperate and finish unit tasks. One coordination ability that CGF system should have is team formation keeping. It is more difficult for high speed air CGF entity to do this. There are two aspect problems here. One is straight and level team flight, another is formation keeping when turning. In order to solve straight and level flight problem, a new team model and three measures are presented and used in this paper. On the other hand, two team formation turn models, shallow turn and sharp turn, are taken to keep team formation when turning. By these models and measures, Air CGF team flight and formation keeping ability is well implemented in this paper.
出处
《北京航空航天大学学报》
EI
CAS
CSCD
北大核心
1999年第3期318-321,共4页
Journal of Beijing University of Aeronautics and Astronautics
基金
国家部委基金
关键词
计算机化仿真
编队飞行
计算机生成兵力
航空兵
computerized simulation
formation flight
modeling
optimum control
computer generated forces
formation keeping