A Dynamic Load Balancing Scheme Applicable in MMORPG
A Dynamic Load Balancing Scheme Applicable in MMORPG
出处
《通讯和计算机(中英文版)》
2010年第6期6-9,共4页
Journal of Communication and Computer
二级参考文献4
-
1JOHN C,LUI S,CHAN M F.An efficient partitioning algorithm for distributed virtual environment systems[J].IEEE Transaction on Parallel and Distributed Systems,2002,13(3):193-211.
-
2MIN D,CHOI E,DONGHOON L,et al.A load balancing algorithm for a distributed multimedia game server architecture[C]//Proc of the IEEE lnternational Conference on Multimedia Computing and Systems.[S.l.]:[s.n.],1999:882-886.
-
3NGUYEN T,DUONG B,ZHOU S.A dynamic load sharing algorithm for massively multiplayer on-line games[C]//Proc of the 11th IEEE International Conference on Networks.[S.l.]:[s.n.],2003:131-136.
-
4SHINYA Y,YOSHIHIRO M,KEIICHI Y,et al.A distributed event delivery method with load balancing for MMORPG[C]//Proc of the 4th ACM SIGCOMM Workshop on Network and System Support for Games NetGames'05.[S.l.]:[s.n.],2005:214-218.
共引文献2
-
1谢晓勇,刘晓东,胡林玲,李伟.一种适合P2P MMOG的动态负载均衡算法[J].计算机应用研究,2011,28(7):2565-2568. 被引量:1
-
2邰滢滢,庞影,段苛苛,付云鹏.基于改进权重的D-S证据理论的动态负载平衡算法[J].计算机应用,2018,38(10):2976-2981. 被引量:4
-
1Marion HAZA.Pseudo and Digital Parapraxis in MMORPGs[J].Journal of Literature and Art Studies,2014,4(3):225-230.
-
2王雪玉.云计算给灾难恢复带来什么?[J].金融科技时代,2012(4):52-53.
-
3来自百度的电子阅读器——百度阅读器[J].电脑知识与技术(经验技巧),2012(3):15-15.
-
4陈立,杨健.器件优选信息系统设计方案[J].中国科技博览,2012(31):348-348.
-
5MMORPG游戏迷,你还在等什么?[J].微型计算机,2014(20):85-85.
-
6诸峰.小论MMORPG游戏的平衡性设计[J].程序员(游戏创造),2008(1):48-50.
-
7Gluan.苹果网页浏览器大比拼[J].数字技术与应用,2004(9):42-45.
-
8阿U.播PPT也要“看人下菜碟”[J].计算机应用文摘,2008(23):80-80.
-
9PENG Hui SUN Yan-li WU Hong.Analysis of subscription characteristics and user mobility in different types of MMORPGs[J].The Journal of China Universities of Posts and Telecommunications,2009,16(6):121-128.
-
10车楠,刘胜辉.基于S3C2410芯片的ucLINUX低功耗PPL设计[J].黑龙江科技信息,2007(01S):59-59.