期刊文献+

增强现实系统中的抛掷动作实时识别 被引量:2

Real-time recognition of throwing action in augmented reality system
下载PDF
导出
摘要 在增强现实系统中,以抛掷作为主要交互手段,必须要具备高效的动作识别和响应能力。从抛掷动作的特征入手,着重分析了它的速度变化规律。依据此规律,设计了滑动平均结合模糊综合评判的算法,实现了对抛掷动作的准确判断,和虚拟物体的起抛速度的精确计算。实验结果表明,系统不受抛掷速度和种类的限制,有很好的实时性。 In our augmented reality system,the throwing is taken as a main interactive method.So the system must have the ability of action recognition and quick response.The character of throwing is analyzed firstly,and the changing law of its velocity is emphasized.Based on them,a new algorithm is designed with the knowledge of moving-average and fuzzy synthetic judgment.This algorithm can recognize the throwing,and calculate the initial velocity of the virtual object.The experiments demonstrate the system needn't limit the throwing type and velocity,and has a good real-time ability.
出处 《计算机工程与应用》 CSCD 北大核心 2010年第5期205-207,232,共4页 Computer Engineering and Applications
基金 国家"十一五"科技支撑计划重大项目资助No.2006BAK13B10 国家高技术研究发展计划(863)No.2007AA01Z319~~
关键词 动作识别 滑动平均 模糊综合评判 抛掷 增强现实 action recognition average-moving fuzzy synthetic judgment throwing augmented reality
  • 相关文献

参考文献6

  • 1Luo Zhong-xiang,Zhuang Yue-ting,Pan Yun-he,et al.Video based motion capture[J].Journal of Image and Graphics,2002,7(8):752-758.
  • 2Moeslund T B,Granum E.A survey of computer vision based human motion capture[J].Computer Vision and Image Understanding,2001,81(3):231-268.
  • 3Howe N R.Silhouette lookup for automatic pose tracking[C] //Proceedings of IEEE Workshop on Articulated and Nonrigid Motion,Los Alamitos,2004:15-22.
  • 4Wu Ying,Hua Gang,Yu Ting.Tracking articulated body by dynamic Markov network[C] //Proceedings of International Conference on Computer Vision,2003:1094-1101.
  • 5Kato N,Matsuda K,Nakamura T.Adaptive control for a throwing motion of a 2 DOF robot[C] //AMC'96-MIE,1996:203-207.
  • 6Azuma R T.A survey of augmented reality[J].Tele-Operators and Virtual Environments,1997,6(4):355-385.

同被引文献13

引证文献2

二级引证文献53

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部