1P Debevec. Rendering synthetic objects into real scenes:Bridging traditional and image-based graphics with global illumination and high dynamic range photography [C]. In. Proeof ACM SIGGRAPH 2001. New York: ACM Press, 2001.189-198
2Darius Burschka, Gregory D Hager, Zachary Dodds. Recent methods for image-based modeling and rendering [C]. IEEE Virtual Reality 2003, Los Angeles, 2003
3J Shade, D Lischinski, D H Salesin. Hierarchical image caching for accelerated walkthroughs of complex environments [J].Computer Graphics, 1996, 30(3) : 75-82
4F X Sillion, G Drettakis, B Bodelet. Efficient imposter manipulation for real-time visualization of urban scenery [J].Computer Graphics Forum, 1997, 16(3) : 207-218
5Gobbetti Enrico, Fabio Marton Far. Voxels: A multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms [J]. ACM Trans on Graph,2005, 24(3): 878-885
6P Hanrahan,J Sugerman,K Fatahalian,et al.GPUBench:Evaluating GPU performance for numerical and scientifc applications[OL]. http://graphics.stanford.edu/projects/gpubench/, 2004
7M Harris. General-purpose computation on GPUs [OL].http://www.gpgpu.org/, 2003