摘要
游戏性设计是游戏策划和开发的核心命题,直接关系到游戏作品的最终质量和用户体验。经过对用户体验的分析,游戏性的评估标准应该建立在用户交互体验(PlayerExperience)的反馈基础之上。其主要内容包括游戏的沉浸度(Immersibility)、愉悦度(Joviality)、操作性(Playablility)和重复可玩性(Replayability)等方面。此外,还应包括可用性和艺术性等参考标准。在游戏开发和设计中,应充分考量用户的游戏体验,经由用户反馈来进一步修正游戏的内容。
Gameplay, as one of the most important issues of game design, relates closely to game product quality and players experience. By analyzing players'experience, the evaluation factors of gameplay are concluded as immersibility, joviality, playability and replayability. During the development of a game project, the game content should be revised according to the players'game experience. Besides, the software usability and aesthetic value should be concerned as referenced standards.
出处
《北京理工大学学报(社会科学版)》
CSSCI
2010年第4期102-104,108,共4页
Journal of Beijing Institute of Technology:Social Sciences Edition
关键词
游戏设计
游戏性
游戏性评估
game design
gameplay
evaluation of gameplay