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基于粒子系统的烟花动画设计 被引量:6

Firework Animation Design Based on Particle System
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摘要 W.T.Reeves提出的粒子系统模型是模拟不规则模糊物体最成功的一种图形生成方法。为了模拟出效果逼真的烟花,文中采用了粒子系统模型对烟花进行动画设计。在深入研究粒子系统的基本理论和对烟花燃放细节的分析的基础上,建立了基于粒子系统的烟花模拟模型,设计了一种五彩缤纷的烟花动画算法。在编程上,结合了VC++编程语言和OpenGL的纹理映射技术,降低了渲染粒子的复杂度。实验结果表明,该算法快速、简单,视觉效果逼真,可以方便地应用到游戏和影视动画中。 In the methods of irregular object modeling,the particle system model which was proposed by William T.Reeves is recognized as the most successful in the graphics generation algorithms.In order to simulate realistic fireworks effects,use the particle system model to design animation of fireworks.Establish a fireworks simulation model based a particle system in-depth study of the basic theory of particle system and the analysis of the fireworks booming details,and design an animation algorithm of multicolored fireworks.In the programming,combines VC + + programming language and OpenGL texture-mapping technology to reduce the complexity of rendering particles.Examples illustrate that algorithm is fast,simple,and has good reality,so can be applied conveniently to games,film and television animation.
出处 《计算机技术与发展》 2010年第8期180-183,共4页 Computer Technology and Development
基金 安徽省科技攻关计划项目(08010202118)
关键词 粒子系统 烟花粒子 烟花动画 OpenGL纹理映射 particle system fireworks particle fireworks animation OpenGL texture mapping
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  • 1罗玉玲.粒子系统与纹理映射相结合模拟礼花的研究[J].电脑知识与技术(认证考试),2004(07M):70-72. 被引量:7
  • 2陈利平,王国才.基于粒子系统的蜡烛火焰实时模拟[J].计算机技术与发展,2006,16(5):186-188. 被引量:6
  • 3郝晋会,李仲学,李春民.基于Open GL的地质体三维可视化设计[J].中国矿业,2007,16(3):108-110. 被引量:6
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