期刊文献+

基于Hermite样条曲线的关键帧插值角色动画 被引量:1

Key Frame Interpolated Character Animation Based on Hermite Spline
下载PDF
导出
摘要 针对角色关键帧动画中的运动平滑性问题,以基于运动捕获数据的角色动画为基础,提出以Hermite样条曲线为基本算法结合四元数球面线性插值算法的方法,对虚拟人体骨骼运动的动画关键帧进行插值,实现虚拟人体角色的动作平滑过渡。经实验证明,本方法实现简单高效,获得的关键帧动画平滑流畅,可广泛用于人体类角色动画的研究。 Aiming at the smoothness problem in key frame character animation,this paper proposes an interpolation method which is based on Hermite spline curve integrating with quaternion spherical linear interpolation,and implements smoothness transition of character motion via interpolation in the key frames of skeleton motion based on motion capture data.Many experiments demonstrate that this method can be widely used in humanoid animation due to this method is easy and the result of the motion is smooth.
出处 《计算机与现代化》 2010年第8期130-134,共5页 Computer and Modernization
基金 国家863计划基金资助项目(2006AA01Z335)
关键词 Hermite样条曲线 四元数球面插值 运动捕获数据 关键帧 Hermite spline curve quaternion spherical linear interpolation motion capture data key frames
  • 相关文献

参考文献15

  • 1Sandra Sudarsky.Motion capture data manipulation and reuse via B-splines[J].Lecture Notes in Computer Science,1998,1537:55-69.
  • 2Seungyong Lee,George Wolberg,Sung Yong Shin.Scattered data interpolation with multilevel B-splines[J].IEEE Transaction on visualization and computer graphics,1997,3(3):229-244.
  • 3Doris H U Kochanek.Interpolating splines with local tension,continuity,and bias control[J].Computer Graphics,1984,18(3):33-41.
  • 4Autodesk Maya 2010.Get Started with Maya 2010[EB/OL].http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=9502844&linkID=9242256,2010-04-01.
  • 5雷晓,廖智,刘琤.基于四元数插值的虚拟人运动平滑过渡研究[J].湖南工程学院学报(自然科学版),2008,18(4):55-57. 被引量:4
  • 6Michael Gleicher.Retargetting motion to new characters.[C] //Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH'98).1998:33-42.
  • 7罗忠祥,庄越挺,刘丰,潘云鹤.基于时空约束的运动编辑和运动重定向[J].计算机辅助设计与图形学学报,2002,14(12):1146-1151. 被引量:21
  • 8杨熙年,张家铭,赵士宾.基于骨干长度比例之运动重定目标算法[J].中国图象图形学报(A辑),2002,7(9):871-875. 被引量:10
  • 9Kulpa1 R,Multon F,Arnaldi B.Morphology-independent representation of motions for interactive human-like animation[J].EURO Graphics,2005,24(3):343-352.
  • 10Richard Kulpa,Franck Multon.Fast inverse kinematics and kinetics solver for human-like?gures[C] //Proceedings of 2005 5th IEEE-RAS International Conference on Humanoid Robots.2005:38-43.

二级参考文献22

  • 1杨庆,马宏绪.CMAC在仿人机器人逆运动学计算中的应用[J].微计算机信息,2006(03Z):187-189. 被引量:4
  • 2Xiaoyuan Tu. Artificaial Fishes: Physics, Locomotion, Perception, Behavior[C]. In proceedings of SEGGRAPH94,1994:43-50.
  • 3N. I.Adler,C. B. Phillips, B. I. Weber. Simulating Humans: Computer Graphics,Anitmtion,and Control[M]. Oxford University Press, 1993 :1-269.
  • 4Duff. T. Spline in animation and modeling[C]. In Proceedings of SIGGRAPH' 86. , 1986: 125-134.
  • 5C F Rose. Multidimensional Motion Interpolation Using Radial Basis Functions[C]. Princeton University, 1999.
  • 6[1]Franck Multon, Laure France, Marie-Paule Cani-Gascuel et al.Computer animation of human walking: A Survey[J]. Journal of Visualization and Computer Animation, 1999,10:39~54.
  • 7[2]Munetoshi Unuma, Ken Anjyo, Ryozo Takeuchi. Fourier principles for emotion-based human figure animation [A]. In:SIGGRAPH'95 Conference Proceedings [C ], Los Angeles,California USA, August 1995:91~96.
  • 8[3]Guo S, Roberge J. A high-level control mechanism for human locomotion based on parametric frame space interpolation[A].In: Proceedings of Eurographics Workshop on Computer Animation and Simulation [C ], Poitiers, France: Springer Verlag, September 1996: 95~ 107.
  • 9[4]Wiley D J, Hahn J K. Interpolation synthesis of articulated figure motion[J]. IEEE Computer Graphics and Application,November 1997: 39~45.
  • 10[5]Witkin A, Popovic Z. Motion warping[A]. In:SIGGRAPH'95 Conference Proceedings [C], Los Angeles, California USA,August 1995:105~ 108.

共引文献28

同被引文献4

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部