摘要
以内省智能的12项指标为依据设置量表,对16-20周岁的青年学生进行测试,结果显示电子游戏对内省智能有显著影响;玩不同类型的电子游戏对内省智能有显著差异,其中玩角色扮演类游戏者得分最高。对经常玩同一类型但不同特色系统要素构成的电子游戏青年学生进行独立样本T检验,初步析出了电子游戏影响内省智能的六个因素,包括自由度、社会互动、反馈、经验值、时间倒退和关卡。
Based on the twelve indicators of intrapersonal intelligence,young students from sixteen to twenty years are measured.The study conducts statistical analysis by SPSS11.0 with windows.The results prove that electronic games have an effect on intrapersonal intelligence and the influence of playing distinct games is significant.Furthermore,multiple role-players can obtain the highest scores.The study founds six active factors,including freedom degrees,social interaction,feedback,experience,time regression and toll-gate from independent-samples of T Test.Young students for playing electronic games regularly have the same type and different characteristic system factors.
出处
《江苏广播电视大学学报》
2010年第3期73-76,共4页
Journal of Jiangsu Radio & Television University
基金
全国教育科学"十五"规划教育部重点基金项目"面向教育的电子游戏分级分类标准研究"(DCA050056)
关键词
电子游戏
内省智能
影响
调查
electronic games
intrapersonal intelligence
influence
investigation