摘要
研究了在VC++6.0环境下利用OpenGL导入3DS模型的两种方法,并给出了具体实现过程和技术要点,两种导入方法比较结果说明:读入3DS文件类的方法优于文件转换法,导入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制.
Two methods for importing the 3DS model using OpenGL in the VC + +6.0 environment are studied and the specific implementation procedures and technical points are given.A comparison of the two methods shows that the 3DS file-class method is better than the file conversion method as it causes less model diagram distortion and can easily achieve such human-computer interaction as translation,rotation,scaling and picking up.
出处
《五邑大学学报(自然科学版)》
CAS
2010年第3期32-36,共5页
Journal of Wuyi University(Natural Science Edition)
基金
广东省教育部产学研合作专项项目(2008B090500081)