摘要
目的通过研究粒子系统方法,同时结合面向对象的程序设计语言,提出粒子系统的雪景模拟算法结构,模拟生成逼真的视觉效果。方法恰当选择粒子数量和粒子模型,结合OpenGL平台,针对雪景其具体的结构进行分析后,得到雪景的动态模拟。结果实践表明,该粒子系统模型可在复杂的三维场景中实时地模拟降雪现象,仿真效果逼真。结论提出了一种新颖的算法,从而有效解决了一般的粒子系统在动态雪景模拟中实时性差的问题。
Aim To study particle system approaches and propose a falling snow algorithmic structure for particle system application, incorporating the object-oriented computer program language. Present a simulation algorithm structure of particle system for snowing image simulating based on the study of particle system approaches and the object-oriented computer program language, then get a realistic visual effect. Methods By choosing properly particle models and particle quantities and cobine with the OpenGL, the specific structure of falling snow was analyzed to obtain the dynamic falling snow simulating. Results The results of experimentation have proved that this method is more effective in the representation of snows in virtual scene. Conclusion A novel algorithm is proposed, thus effectively solved the problem of weak real-time performance in generally particle system for snow dynamic simulating.
出处
《西北大学学报(自然科学版)》
CAS
CSCD
北大核心
2010年第4期603-606,共4页
Journal of Northwest University(Natural Science Edition)
基金
新疆自治区高校重点科研基金资助项目(XIEDU2007108)