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基于GLScene和ODE的火炮武器系统虚拟战场仿真

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摘要 计算机仿真技术是武器系统设计和研制过程中测试和验证各项性能指标的重要手段。本文介绍了几何建模引擎GLScene与物理建模引擎ODE,建立了虚拟战场仿真的对象层次结构,讨论了GLScene中3D地形、特殊效果和碰撞检测的实现方法,并完成了火炮武器系统虚拟战场仿真系统的构建。
出处 《科技信息》 2010年第16期I0370-I0371,共2页 Science & Technology Information
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