摘要
绘制阶段采用平面浓淡模型,生成的三维浓淡图以位图的形式保存在磁盘上,供以后进行播放。用户也可以以动画脚本的形式保存一个动画,动画脚本是保存了3D场景和角色的一系列参数的文本文件,此文件也可用普通的文本编辑器进行编辑与修改。
Flat shading is used in rendering. The 3D
shading pictures produced by this stage are saved in disk as bmp files, which may be used in
broadcast. Users can also save an animation by a animation script file. A script file of an
animation saves the parameters of the 3D background and actors. The file can also be edited and
modified by common text editor.
出处
《微机发展》
1999年第4期38-39,共2页
Microcomputer Development