摘要
在三维地形实时、快速渲染的研究中,提出了一种板块构造模型。为实现地形板块之间的实时过渡渲染,提出了插槽算法。通过实验,该模型能够解决超大地形的快速访问和渲染问题,适合分布式应用。
This paper brings forward a plate tectonic model in the study on real-time and fast rendering of 3D terrain.To achieve real-time rendering between the terrain plates transition,it brings forward slot algorithm.By experiments this model does well in solving the rapid access and rendering of the very large scale terrain.And it is appropriate for distributed application.
出处
《计算机工程与应用》
CSCD
北大核心
2010年第28期10-12,共3页
Computer Engineering and Applications
基金
中央高校基本科研业务专项资金(No.90303002)
关键词
三维地形
实时
快速渲染
板块构造
插槽算法
分布式应用
3D terrain
real-time
fast rendering
plate tectonics
slot algorithm
distributed application