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一种二维矢量图形的硬件优化渲染算法 被引量:2

2D vector graphics rendering algorithm with low hardware cost for su- persampling antialiasing
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摘要 提出了一种适用于嵌入式设备的二维矢量图形硬件优化渲染算法。在采用超采样反锯齿模式下,该算法中每个像素点只使用一个方向权重计数器,而并非以往算法中每个像素点使用多个计数器,从而达到节省硬件资源,并大幅减少渲染所需计算量的效果。实验结果表明,和以往算法相比,在8-queen超采样模式和XVGA显示大小下,能节省83%的存储器使用量和65%的存储器访问量,并且能取得较好的反锯齿效果。 This paper proposes a low hardware cost 2D vector graphics rendering algorithm which is based on common edge-flag rendering algorithm.The proposed algorithm only uses one counter per pixel instead of multiple counters for supers- ampling.Compared to the common rendering algorithm,the proposed one uses about 83% less memory capacity for a scan- line-sized buffer and saves nearly 65% of the memory accesses performed in implementing the 8-Queen supersampling algo- rithm for XVGA panels.Experiments show that the proposed algorithm performs antialiasing with fairly good quality as well.
出处 《计算机工程与应用》 CSCD 北大核心 2010年第31期19-21,42,共4页 Computer Engineering and Applications
基金 湖北省自然科学基金No.2009CDB077~~
关键词 二维矢量图形 渲染算法 超采样 反锯齿 2D vector graphics rendering algorithm supersampling antialiasing
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参考文献6

  • 1Lee S, Kim S, Choi B.Vector graphics reference implementation for embedded system[J].Lecture Notes in Computer Science, 2007,4761 : 243 -252.
  • 2Huang R, Chae S.Implementation of an OpenVG rasterizer with configurable anti-aliasing and multi-window scissoring[C]// Proceedings of the Sixth IEEE International Conference on Computer and Information Teelmology,2006:179-184.
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同被引文献5

  • 1http://cn.khronos.org/openvg/.
  • 2Yong-Luo Shen, Suk-Jae Kim, Sang-Woo Seo, Hyun-Goo Lee and Hyeong-Cheol Oh.Design of an OpenVG hardware rendering engine[J].IEICE Transactions of Information and system, 2011(12):2409-2417.
  • 3Sang-Woo Seo, Yong-Luo Shen, Hyun-Gyu Kim and Hy- eong-Cheol Oh. Scanline-based rendering of 2D vector graphics[J]. IEICE Electronics Express, 2011,8(11): 788-794.
  • 4符鹤,谢永芳.TBR架构GPU中三角形高效光栅化[J].中国图象图形学报,2015,20(4):527-532. 被引量:3
  • 5杜慧敏,郝哲,王鹏超,曹广界,杜琴琴,丁家隆.三角形的光栅化与反走样算法[J].西安邮电大学学报,2015,20(3):33-38. 被引量:4

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