期刊文献+

引入意图的中国象棋计算机博弈系统

Research on Computer Game System of Chinese Chess by Introducing Intention
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摘要 现有的计算机博弈系统中多采用静态棋局评估,结合搜索算法选择着法,尽管利用剪枝等方法提高了博弈速度,但并没有实现机器的推理与自主性决策。针对这个问题,将意图机制引入机器博弈中,实现机器推理与自主决策。阐述了人工情感的重要意义,分析了意图对机器智能的重要作用。引入博弈意图,并将意图形式化,构造了一个具有初步情感能力的、有限自治的博弈系统。 The most of computer game system generate move by static board evaluation and search algorithm. Although pruning method improves search speed, it has no capability of think and decisionmaking by itself. Intention is introduced to computer game for Chinese Chess to make computer think and decision-making. The significance of artificial emotion and intention to computer intelligence are analyzed. Game intention is introduced and formalized. A game system that has primary emotion and capability of limited self-government is built.
出处 《重庆理工大学学报(自然科学)》 CAS 2010年第10期68-73,共6页 Journal of Chongqing University of Technology:Natural Science
基金 国家自然科学基金资助项目(60443004) 重庆市自然科学基金资助项目(CSTC2007BB2415) 重庆市教委科技项目(KJ080621)
关键词 意图 人工情感 计算机博弈 中国象棋 intention artificial emotion strategy computer game chinese chess
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