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虚拟地球场景的可视化建模与仿真 被引量:1

Modelling and Simulation of Virtual Earth Scene
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摘要 从地球自身模型出发,提出了按季风带划分大气云层实现其转动的新方法。为了提高拟真性,探讨了大气散射的成因,研究了大气散射算法并通过GPU编程实现,最后给出了基于多重纹理混合映射的星空背景模型。实验结果表明,这些方法可以大幅提高整个场景的拟真度,同时具备高实时性。可以被广泛地用于空间作战、探测等仿真任务。 Starting from the earth model,a new method was proposed that the rotation of atmospheric could be divided by monsoon belt.In order to improve the fidelity,the reason caused atmospheric scattering was investigated,and the scattering algorithm was studied and implemented by GPU programming.At the end,the star scene model based on multiple texture blending was given.The result of experiment shows that these methods have not only given a substantial increase in fidelity,but also guaranteed real-time rendering.It can be widely used in simulation of space battlefield and exploration.
出处 《系统仿真学报》 CAS CSCD 北大核心 2010年第12期2877-2881,共5页 Journal of System Simulation
关键词 虚拟地球场景 季风带 大气散射 GPU 星空 多层纹理映射 virtual earth scene monsoon belt atmospheric scattering GPU star scene multiple texture mapping
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