摘要
文章首先介绍了人类信息状态空间和知识公理的5种类型,在此基础上,引入高次信息和共有知识的概念,分析高次信息的特征及其对人类行为的影响。并以k-game实验测度了高次信息的"次"和人的思考深度。为了进一步说明高次信息的特征及其对人行为的作用和影响,设计了网络实验和现场实验对k-game进行对比分析。
Begin with information state space and knowledge axioms, this paper introduces the concept of higher-order information and common knowledge, analyses prospects of higherorder information and its influence upon People's behavior, measures the order of higher-order information by k-game experiment. In order to furtherly illustrate prospects of higher order information and its influence upon People's behavior, the paper designs web-experiment and spot experiment to compare and analyse k-games.
出处
《图书馆论坛》
CSSCI
北大核心
2010年第6期66-70,共5页
Library Tribune
关键词
高次信息
共有知识
信息结构
知识公理
k-game实验
higher-order information
common knowledge
information structure
knowledge axioms
k-game