摘要
论述了如何在Windows95(WindowsNT)环境下,通过VisaulC++调用OpenGL图形库中的函数,开发出能实时处理具有真实感的三维图形的软件系统。将该系统与机构运动学理论相结合,根据常用机构几何参数建立数学模型后,对其进行参数化三维造型,实现常用机构三维实体的自动生成和实时三维动画处理,最后形成具有真实感的实时三维常用机构运动仿真微机系统。
This paper discusses how to develop this software system which can real time process 3D graphics with real effectiveness by Visual C ++ calling the functions in OpenGL under the environment of Windows 95(Windows NT).Through combining this system and the theory of mechanism kinematics,3D parametric modeling of common mechanisms is carried out after building mathematics model according to mechanism structure parameters,and then automatic generation of 3D solid and real time processing of 3D animation are realized.Finally the realtime 3D dynamic simulation microcomputer system aiming at common mechanisms with real effectiveness is formed.
关键词
仿真
机构
实时处理
运动仿真
微机
三维
dynamic simulation microcomputer system,mechanism,real time processing