摘要
基于软件平台3DS MAX和VRP,开发了多个针对室内、外场景的三维漫游展示系统。文中具体描述了此类系统的实现流程,重点分析并阐述了场景建模阶段各项工作的要点,比较了室内、外场景在建模阶段的制作差异。由于一般的场景建模数据量较大,因此需要将优化的思想贯穿于每个制作过程,以达到后期系统展示效果和性能之间的平衡。所总结内容对类似系统的实现具有现实的参考价值。
Based on software platform,3DS MAX and VRP,the virtual roaming system of indoor/outdoor scenes have been developed,the implementation process of scene simulation was discussed.Each work stage was analyzed during scene modeling,and the differences of indoor/outdoor scene were described.As the data of 3D model in virtual scene was too huge,It is suggested that the model be optimized in order to balance display effect and performance of the system.It provides practical references for similar system.
出处
《北京联合大学学报》
CAS
2010年第4期7-11,共5页
Journal of Beijing Union University
基金
北京市科委北京市科技计划(Z0006317041691)
关键词
虚拟现实
仿真漫游
三维建模
场景
virtual reality
simulation roaming
3D modeling
scene