期刊文献+

中学生游戏暴力接触与攻击性的相关研究 被引量:3

Exposure to Violent Game:A Research about Aggression in Middle School Students
原文传递
导出
摘要 目的:分析游戏暴力接触对攻击性的影响。方法:采用问卷法对1578名高一学生进行测查,测量和控制其它主要的攻击影响因素。结果:早期(初一二年级)而非近期(高一)的游戏暴力接触量进入攻击性的回归方程(F=30.572,P<0.001);近期游戏暴力接触量减少者其攻击性的影响因素主要是游戏×竞争(41.5%)、家暴×游戏(4.4%)和同伴暴力(5.1%),增多者则是生活挫折(10.5%)和游戏×竞争(7.7%)。结论:中学时游戏暴力接触会影响其外显攻击性,且接触程度发生不同变化者(增多或减少)影响因素不同;游戏暴力与竞争性、家庭暴力、生活挫折的交互作用,而非它自身,是解释个体攻击性的主要因素;接触游戏暴力的年龄对攻击性的影响可能要大于接触时间远近的影响。 Objective:To explore the impact of game violence exposure on aggression.Methods:1578 middle school students were investigated and some irrelevant variables were controlled by statistical method.Results:The amount of early(not recent) game violence exposure got into the equation of regression(F=30.572,P0.001).People whose amount of recent game violence exposure was reducing or increasing has different main factors of aggression.The former was interaction of game and competition(41.5%),interaction of game,and family violence(4.4%) and peer violence(5.1%).The latter was life setback(10.5%) and interaction of game and competition(7.7%).Conclusion:Game violence exposure has impact on aggression.And people who have different degrees of exposure changes have different factors.The interaction of game violence and competition,domestic violence,life frustration,rather than game violence itself,is an important factor to explain agression.The age of accessing to video game violence might have greater effects on aggression than the ealier or later of contact time.
作者 赵丽 江光荣
出处 《中国临床心理学杂志》 CSSCI CSCD 2010年第6期765-768,共4页 Chinese Journal of Clinical Psychology
关键词 暴力游戏 攻击性 中学生 Violent game Aggression Middle school students
  • 相关文献

参考文献20

  • 1荆春霞,王声湧,陈青山,吴赤蓬,刘国宁.广州市中学校园暴力发生情况及原因分析[J].中国学校卫生,2005,26(1):22-23. 被引量:34
  • 2Anderson CA, Morrow M. Competitive aggression without interaction: effects of competitive versus cooperative instructions on aggressive behavior in video games. Personality and Social Psychology Bulletin, 1995, 21(10): 1020-1030.
  • 3Ozer E, Tschann J, Pasch L, et al. Violence perpetration across peer and partner relationships: Co-occurrence and longitudinal patterns among adolescents. Journal of Adolescent Health, 2004, 34(1): 64-71.
  • 4Litrownik AJ, Newton R, Hunter WM, et al. Exposure to family violence in young at-risk children: A longitudinal look at the effects of victimization and witnessed physical and psychological aggression. Journal of Family Violence, 2003, 18(1): 59-73.
  • 5Berkowitz L. Frustrations, appraisals, and aversively stimulated aggression. Aggressive Behavior, 2006, 14(1): 3-11.
  • 6Gentile DA, Lynch PJ, Linder JR, et al. The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 2004, 27:5-22.
  • 7余祖伟,孙配贞,张仕华,黄健.广州市中学生网络游戏成瘾状况及影响因素研究[J].中国临床心理学杂志,2009,17(4):473-475. 被引量:12
  • 8Panee CD, Ballard ME. High versus low aggressive priming during video-game training: Effects on violent action during game play, hostility, heart rate, and blood pressure. Journal of Applied Social Psychology, 2002, 32(12): 2458-2474.
  • 9Rowell HL, Moise-Titus J, Cheryl-Lynn P, et al. Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. Developmental Psychology, 2003, 39(2):201-221.
  • 10魏谨,佐斌,温芳芳,杨晓.暴力网络游戏与青少年攻击内隐联结的研究[J].中国临床心理学杂志,2009,17(6):715-717. 被引量:18

二级参考文献51

共引文献92

同被引文献63

引证文献3

二级引证文献6

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部