摘要
目的:分析游戏暴力接触对攻击性的影响。方法:采用问卷法对1578名高一学生进行测查,测量和控制其它主要的攻击影响因素。结果:早期(初一二年级)而非近期(高一)的游戏暴力接触量进入攻击性的回归方程(F=30.572,P<0.001);近期游戏暴力接触量减少者其攻击性的影响因素主要是游戏×竞争(41.5%)、家暴×游戏(4.4%)和同伴暴力(5.1%),增多者则是生活挫折(10.5%)和游戏×竞争(7.7%)。结论:中学时游戏暴力接触会影响其外显攻击性,且接触程度发生不同变化者(增多或减少)影响因素不同;游戏暴力与竞争性、家庭暴力、生活挫折的交互作用,而非它自身,是解释个体攻击性的主要因素;接触游戏暴力的年龄对攻击性的影响可能要大于接触时间远近的影响。
Objective:To explore the impact of game violence exposure on aggression.Methods:1578 middle school students were investigated and some irrelevant variables were controlled by statistical method.Results:The amount of early(not recent) game violence exposure got into the equation of regression(F=30.572,P0.001).People whose amount of recent game violence exposure was reducing or increasing has different main factors of aggression.The former was interaction of game and competition(41.5%),interaction of game,and family violence(4.4%) and peer violence(5.1%).The latter was life setback(10.5%) and interaction of game and competition(7.7%).Conclusion:Game violence exposure has impact on aggression.And people who have different degrees of exposure changes have different factors.The interaction of game violence and competition,domestic violence,life frustration,rather than game violence itself,is an important factor to explain agression.The age of accessing to video game violence might have greater effects on aggression than the ealier or later of contact time.
出处
《中国临床心理学杂志》
CSSCI
CSCD
2010年第6期765-768,共4页
Chinese Journal of Clinical Psychology
关键词
暴力游戏
攻击性
中学生
Violent game
Aggression
Middle school students