摘要
以设计网络攻防仿真系统为开发目的,阐述了网络攻防仿真系统结构组成、系统内各部分之间的逻辑关系、交互内容和过程,重点分析和设计了系统联邦成员、对象类/交互类,实现了网络攻防仿真系统。仿真实验结果表明,系统的设计是可行的。
With network countermine simulation system taken as the object of the design the structure of the system as well as the logic relation,the content and the process of interaction among components of the system are expatiated on.The composition of federation and object/interaction classes are studied and analyzed.The scheme of implementation is given and feasibility of the system has been validated.
出处
《军械工程学院学报》
2010年第6期63-66,共4页
Journal of Ordnance Engineering College