摘要
为了使人们对计算机动画领域的运动捕捉数据有所了解,对三维人体运动捕捉数据结构、骨骼层次关系及数据驱动人体运动的应用进行了详细的分析,最后在人体骨骼模型和操作人员模型的基础上进行了实验,仿真效果良好。
To comprehend the capture data of computer animation,the application of 3-d human motion of capture data structure,skeleton level relations and data-driven human motion are discussedin detail.At last,it makes experiment based on the human skeleton model and operator model is proved to be succcessful.
出处
《黑龙江八一农垦大学学报》
2010年第6期75-78,共4页
journal of heilongjiang bayi agricultural university