摘要
传统的展呈方式在展呈效果和体验方面具有很大的局限性,计算和交互技术在展呈中的应用将会促使展呈方式产生巨大变革。然而,设计所面临的巨大挑战是在如何展呈中协调各种不同类型的交互,尤其是如何整合物理形式、计算和行为。与传统的单纯的数字化取向相反,本文强调数字信息的物理性和可触性,以及融合数字和物理世界,因为过度沉浸于虚拟的数字世界会削弱身心理解和应对周围世界的能力。因此,探索了实物用户界面在交互展呈中的应用,以实现在场目的和展呈理念的统一,创造富有意义的整体的展呈体验。另外,提出了一个基于对象的体验层级模型,以为实物用户界面在交互展呈中的应用提供设计指导。
The traditional presentation involves many disadvantages with respect to presentation performance and receptive experience. Applications of the computing and interactive technology in the presentation will make a great difference in ways of presentation. However, the greatest challenge for designers of a presentation is how to negotiate all kinds of interactive styles in the presentation, especially, how to integrate the physical form, computing and behavior together. In contrast with the conventional approaches of digitalization, the physieality and tangibility of digital information provide an alternative approach of bridging the gap between the digital world and the physical world, which will reduce the burden on perc, eption and cognition of body-mind in understanding and dealing with the surrounding world while totally immerging in the virtual digital world. How to apply Tangible Use Interfaces (TUIs) in an interactive presentation is explored in order to unify the audiences" goal with what the presentation means to achieve, to create a meaningful and holistie receptive experience. Additionally, an experience hierarchical model based on objects is proposed to provide the design guideline for the application of TUI in the interactive presentation.
出处
《科技导报》
CAS
CSCD
北大核心
2011年第4期44-47,共4页
Science & Technology Review
关键词
实物用户界面
交互展呈
示动性:体验
tangible user interface
interactive exhibition
affordance
experience