摘要
在美国,高尔夫是一项深受广大民众喜爱的休闲体育项目,运用定量研究(问卷调查)和定性研究(观测和现场访问)方法对75名高尔夫球爱好者进行为期4个多月的跟踪测试与访问,目的是测试参与者在2种不同环境(实地与模拟实地高尔夫球场)里打高尔夫的个人休闲满意度。测试重点主要放在心理需求、教育功能、社会价值、休闲治疗、生理健康和审美感受6个方面。研究结果发现:1)实地打高尔夫呈现高休闲满意度的方面主要表现在心里需求、休闲治疗、生理健康和审美感受;2)模拟实地打高尔夫呈现高休闲满意度的方面主要表现在社会价值和教育功能方面;3)实地打高尔夫总体休闲满意度水平高于模拟实地打高尔夫。
In the United States, golf is a favorite leisure sports event for many people. A combined methodology (quantitative and qualitative research) is employed to examine 75 golf participants over more than four months in order to examine leisure satisfaction of golf participants in two different game environ- ments (real golf course and simulated golf course). The study focuses on six aspects of leisure satisfac- tion= psychological need, educational function, social value, leisure therapy, physiological health, and aes- thetic feeling. The result shows that (1) high scores are earned in psychological need, leisure therapy, physiological health and aesthetic feeling at the real golf course, (2) high scores are earned in social value and educational function at the simulated golf course, (3) the general level of participants' leisure satis- faction at the real golf course was much higher than that at the simulated golf course.
出处
《首都体育学院学报》
北大核心
2011年第2期174-178,183,共6页
Journal of Capital University of Physical Education and Sports