摘要
为了解决现代战争复杂度、机动性、数据量要求不断提高的现状,实现对战场中的自然环境的模拟,提出了一种基于UML和面向对象技术对战场场景进行仿真建模的系统。该系统在采用了事件调度法和固定增量推进法相结合的离散事件仿真策略,实现了系统中仿真实体(传感器、运动实体等)的建模,促进了整个系统协调运行。仿真结果表明:使用UML对软件系统进行分析和设计,能够获得结构清晰、稳定性好和重用性高的系统模型。
For continually increasing demands of complexity, mobility, and volume of data of modem warfare, the natural environment simulation on the battlefield is achieves. A simulation and modeling system of battlefield environment is introduced based on UML and object -oriented technique. The modeling of simulating entities ( sensors, sports entities, etc. ) in the system are realized and the system-wide issues can operated coordinately. A new kind of diserete event simulating taeties is proposed, which combines the event dispatching method with the one of static inerement, It shows that a system model with simple structure, high stability and excellent reusability can be obtained through the analysis and design of software system based on UML.
出处
《计算机仿真》
CSCD
北大核心
2011年第3期11-14,共4页
Computer Simulation
基金
国家高技术研究发展计划(863计划)(2008AA121803)
国家重点基础研究规划项目(973计划)(2009CB72400105)
关键词
战场场景仿真
面向对象技术
统一建模语言
Battlefield Environment simulation
Objective oriented technique
UML