期刊文献+

论虚拟现实技术创造的网络沉浸式交互艺术空间 被引量:13

On Network-immersed Interactive Art Space Created by VR Technology
下载PDF
导出
摘要 计算机网络技术的诞生,促进了虚拟现实技术系统的形成。透视分析广播、电影、电视、网络与虚拟现实技术对于电子空间的构造,各类媒介技术在其空间创造活动中所表征的,是一个逐渐复制人类身体的视觉、听觉、触觉、味觉、嗅觉以至于不同生命能量汇聚形式的过程。这样一个由科学与艺术共同创造出来的、目前被称为网络沉浸式交互艺术的生命能量空间,在模糊现实与幻觉边界同时,也为我们理解存在的本源,创造一种艺术化生存方式提供了新的可能性。 The emergence of computer network technology promotes the formation of Virtual Reality technology system.The paper,after analyzing the structure of e-space created by broadcast,movie,TV,network and VR technology and the characteristics of these media,revealed that the formation of the space was a process of collecting life energies,in which senses of sight,hearing,smell,taste and touch can be gradually copied.The so-called life energy space of network-immersed interactive art space,while blurring the boundaries of reality and illusion,is providing us a new possibility to create a kind of artistic way of living and help us understand the origin of existence.
作者 梁国伟 袁波
出处 《学术交流》 CSSCI 北大核心 2010年第12期183-187,共5页 Academic Exchange
基金 2009年度文化部艺术科学规划研究基金资助项目(09DA02)
关键词 媒介技术 虚拟现实 沉浸式 交互艺术 media technology virtual reality immersed interactive arts
  • 相关文献

参考文献13

  • 1崔振明.有无之间--虚拟现实的哲学探险[M].孔红艳.北京:北京大学出版社,2007:1-2.
  • 2[英]维特根斯坦 陈嘉映译.哲学研究[M].上海:上海人民出版社,2001..
  • 3[法]雅克·德里达.论文字学[M].汪家堂.上海:上海译文出版社,1999.
  • 4[匈牙利]巴拉兹·贝拉.电影美学[M].何力,译.北京:中国电影出版社,1979:28.
  • 5[法]亨·阿杰尔.电影美学概述[M].北京:中国电影出版社,1994:92.
  • 6[法]巴赞.电影是什么[M].崔科衍,译.北京:中国电影出版社,1987:21-22.
  • 7[美]约·冯·诺意曼.计算机与人脑[M].甘子玉,译.北京:商务印书馆:1965:29.
  • 8Salisbury K.Haptics:The Technology of Touch[N].HPCwireSpecial.1995-11-10:(2).
  • 9V incent H.Survey of Haptic Interface Research at McG ill University[C]//Workshop in Mutimodal Tele Presence Systerms Munich TUM press 2001:91.
  • 10Clark son EC,Patel SN,pierce JS,etal,Exploring Continuous Pressure Input for Mobile Phones[EB/OL](2006-06-20)http//hdl handle net/1853/13138.

二级参考文献34

  • 1Freund E,Rossmann J,Hilker T.Virtual reality technologies for the realistic simulation of excavators and construction machines[C].Proc.of SPIE on VR-training simulators to telepresence systems,2001.
  • 2Marc O Ernst.Humans integrate visual and haptic information in a statistically optimal fashion[J].Nature,2002,(415):429 -433.
  • 3Cui Zhenglie,Matsunaga Katsuya,Shidoji Kazunori.The effect of reaction force feedback on object-insert work in virtual reality environment[J].Research Reports on Information Science and Electrical Engineering of Kyushu University,2002,7 (2):105-110.
  • 4Luecke G R,Chai Y H.Contact Sensation in the Synthetic Environment Using the ISU Force Reflecting Exoskeleton[C].IEEE Virtual Reality Annual Symposium,1997.
  • 5Immersion Corporation,Cyberforce[OL].http://www.immersion.com/products/3d/interaction/cybefforce.shtml.
  • 6Williams II R L,North D Murphy M.Kinesthetic Force/ Moment Feedback via Active Exoskeleton[C].Proceedings of the Image Society Conference,Scottsdale,AZ,1998.
  • 7Hurmuzlu Y,Ephanov A,Stoianovici D.Effect of a Pneumatically Driven Haptic Interface on the Perceptional Capabilities of Human Operators[J].Presence,MIT Press,1998,7 (3):290-307.
  • 8Bouzit M,Popescu G,Burdea G.The Rutgers Master Ⅱ -ND force feedback glove[C].Proceedings 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems,2002.
  • 9http://intron.kz.tsukuba.ac.jp/vrlab_web/wearablemaster/wearablemaster_e.html[OL].
  • 10Immersion Corporation,Cybergrasp[OL].http://www.immersion.com/products/3d/interaction/cybergrasp.shtml

共引文献78

同被引文献64

引证文献13

二级引证文献68

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部