摘要
纹理贴图是增强3D场景真实感的技术基础,主要介绍了基于OpenGL的纹理贴图技术,包含实现OpenGL纹理贴图的基本步骤,以及纹理贴图各环节的技术要点,对OpenGL Mip贴图的原理和实现方法也进行了简要的介绍。
Texture map is a technical basis for enhancing realistic 3D scene.This paper mainly introduces the texture mapping technology based on OpenGL,including the basic steps for realizing texture map base on OpenGL,and technical key points of each link of texture mapping,and the OpenGL Mip mapping principle and method were are introduced.
出处
《软件导刊》
2011年第3期169-171,共3页
Software Guide