摘要
文章以Authorware环境中Flash动画控制基本要素为切入点。深度分析了Xtras组件的特征及其动画控制途径,最后指出:Flash Asset Xtra组件控制动画的途径主要是访问、设置组件属性.适用于简单地控制动画;Shockware Flash Object ActiveX控件控制动画的途径是访问、设置组件对象属性和调用组件对象方法,适用于精细地控制动画。
This article, with a focus on the key elements of Flash animation control in the Authorware environment, provides a deep analysis of the features and functions of Xtra components, and then points out: the main features of the components of Flash Asset Xtra are for visiting and setting-up of the properties of the components, and used for simple control of animation; and those of Shockwave Flash Object ActiveX are for visiting, setting-up of the properties of the component objects and the calling methods for the component objects, and used for fine control of animation.
作者
潘松海
PAN Song-hal (Education and Technology Center of Military Transportation University, Tianjin 300161, China)
出处
《电脑知识与技术》
2011年第3期1641-1643,共3页
Computer Knowledge and Technology