摘要
介绍了粒子系统的基本思想,作为构造模糊对象的计算模型的方法,粒子系统采用了一套完全不同于以往造型、绘制系统的方法构造、绘制景物。以此为基础设计了一个通用的粒子系统,采用基于面向对象的思想,并用C++语言描述了一套粒子系统应用程序接口(API)的设计。该粒子系统被应用于喷水(泉)模拟并结合纹理映射技术,仿真实验表明模拟出的喷水(泉)具有较强的真实感。
This paper explains the basic idea of particle system.As the computation module method of building vague targets,particle system adopts a downright method to build and draw the scenery which is different from the traditional molding and drafting system.Basing on the object-oriented idea,the author designs a common particle system and describes the design of API with C++ programming language.The simulation experiment show the simulated fountain has a realistic effect when the particle system is applied into the simulated fountain and combining with the texture mapping techniques.
出处
《煤炭技术》
CAS
北大核心
2011年第4期222-224,共3页
Coal Technology
关键词
粒子系统
通用
面向对象
喷水模拟
particle system
common
object-oriented
fountain simulation