摘要
CEM算法使用六张2D纹理图来构建虚拟场景中的背景环境。通常其生成的背景环境是固定不变的,不能满足某些需要背景变换场景的需求。针对这个问题,提出一个动态立方体纹理生成算法,采用映射变换的方法动态的生成立方体纹理图,实验结果表明该算法可以构建实现实时、动态的背景场景。
CEM algorithm uses six 2D texture map to construction the background in a virtual scenes.Usually the background scenes generated by CEM algorithm is constant.So the algorithm is incompetent when it requires background adjustment.In allusion to this question.A dynamic formation algorithm of cube texture is proposed.The algorithm use mapping transformation method to generate the cube texture dynamically.The result of the simulation demonstrates the method can create real-time,dynamic background scenes.
出处
《计算技术与自动化》
2011年第1期81-85,共5页
Computing Technology and Automation
关键词
CEM算法
立方体纹理
映射变换
CEM algorithm
cube texture
mapping transformation