摘要
针对Ashikhmin等提出的纹理合成算法存在时间开销大、容易出现接缝等问题,给出一种改进的基于相关性原理的纹理合成算法。将Ashikhmin算法基于像素点的纹理合成推广到基于块的纹理合成,在匹配过程中采用新的误差度量标准,加速了匹配过程,使纹理合成效果更符合视觉要求。通过仿真实验验证了该算法的有效性。
With regard to the problem of spending too much time and easily having joints existed in texture synthesis algorithm of Ashikhmin,this paper presents a improved texture synthesis algorithm based on principle of the relevance.The algorithm has been extended Ashikmin algorithm from pixel-based texture synthesis to the patch-based texture synthesis,and uses new error metrics,speeding the matching process and the effect of texture synthesis more in line with the vision requirement. The simulation experiments verify the effectiveness of this algorithm.
出处
《计算机工程与应用》
CSCD
北大核心
2011年第10期190-192,共3页
Computer Engineering and Applications
基金
陕西省自然科学基础研究计划项目(No.FC06121)
关键词
纹理合成
邻域
相关性原理
阈值
texture synthesis
neighborhood
the principle of relevance
threshold