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Quest Atlantis在《教学系统设计》课程教学中的应用 被引量:4

The Implementation of Quest Atlantis in teaching and learning of "Instructional System Design"
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摘要 在《教学系统设计》的课程教学中,为了培养学生的教学设计能力,同时依据情境学习理论和经验学习理论,有必要为学生营造一种以产品的教学设计为中心的学习情境,并让学生在其中进行教学设计的体验和实践活动。Quest Atlantis(简称QA)无疑是这方面的最佳选择之一,因为QA的教学设计非常成功也非常独特,尤其是其设计充分体现了建构主义的理念。在将QA应用于《教学系统设计》的课程教学时,笔者设计了三个阶段的教学,依次是教学设计的理论学习、QA教学设计的体验以及QA教学设计的实践。经过对学生满意度的定量和定性调查发现:这种三阶段教学的设计总体上是比较成功的,能够将原本枯燥的教学设计理论学习演变为"玩中学"和"做中学"。本次革新性教学实践收获的启示是,让师范生以分散的方式独立自主地参与QA具有一定的可行性。 In order to develop the ability of instructional design among undergraduates majoring in educational technology, it is necessary to build an learning context in which students can experience the ID and engaged in the ID activities, according to the theory of situated cognition and experience learning. Quest Atlantis is the one of the best choice for building this learning context, because its ID is very successful and unique, especially embedded the constructivism learning theory. When using QA in the teaching and learning of ISD , the author designed three learning stages: learning ID theory, experiencing the ID of QA, and designing one unit in QA. After the implementation of these three stages, the author found that students are more satisfied with and give more positive comments on these learning stages, especially the last two stages. The implication of this teaching innovation is that there are some possibilities of implementing QA in the way of self-independent learning among undergraduates in China.
作者 马红亮
出处 《远程教育杂志》 CSSCI 2011年第2期101-105,共5页 Journal of Distance Education
基金 教育部人文社会科学研究2009年一般项目"普通高校网络有效教学模式研究"(09YJA880084)的阶段性成果
关键词 教学设计 QUEST Atlantis(探索亚特兰蒂斯) 体验 实践 Instructional design Quest Atlantis Experience Design.
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