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基于间接互惠理论的合作生成算法研究

Research of Co-generation Algorithm Based on Indirect Reciprocity Theory
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摘要 在快速变化的战场环境下,时间是制约作战效果的因素,能否尽快地寻找到最佳的合作伙伴是协同作战的关键。通过对现代战场时限的需求分析,建立了以时间为量化指标的战场作战单元合作模型。为了解决名誉值机制的合作生成算法产生的"马太效应"问题,运用合作博弈理论和间接互惠理论,提出了一种"好""坏"直接评判机制的合作生成算法。仿真结果表明,"好""坏"直接评判机制的合作生成算法比名誉值机制的合作生成算法稳定性更高。 In a rapidly changing battlefield environment,effect of time factor is an important aspect of operational constraints.As soon as possible can find the best partners are the key to coordinated operations.By analyzing the time limit needs of the modern battlefield.Established a quantitative index of the battlefield collaboration model for combat units.Using cooperative game theory and the theory of indirect reciprocity.Proposed a co-generation algorithm based on a direct "good" or "bad" evaluation mechanism.The simulation results show that is more stable than the honor system co-generation algorithm.
出处 《指挥控制与仿真》 2011年第2期18-21,共4页 Command Control & Simulation
关键词 合作生成算法 协同作战 间接互惠 合作博弈 co-generation algorithm cooperative engagement indirect reciprocity cooperative game
分类号 E911 [军事]
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