摘要
研究和分析基于分形理论的三维立体地形建模算法的数学原理,实现步骤,优点和存在的不足。重点讨论四边形细分法的基本原理以及在三维地形建模中的应用,并通过OpenGL语言对其进行可视化仿真。实验结果表明,算法有效、可行,完全可应用于大型地理信息系统和可视化系统中。
Researches and analyses the 3D terrain generation algorithm principle and process based on fractal theory.Mainly discusses the basic principle and the application of Diamond-Square method in 3D terrain generation.And simulates the Diamond-Square method using OpenGL program.The simulation results show that the algorithm is effective and feasible,and can be completely applied in the large scale geographic information system and visualization system.
出处
《计算机与现代化》
2011年第5期70-73,76,共5页
Computer and Modernization