摘要
本文认为当下现代人已经逐步进入了快速阅读的时代,用一目了然的内容来激发人们的求知欲已经逐渐成为目前科学知识普及的趋势。动漫游的表现特质高度契合了科学普及的诉求,拥有表现形式通俗、直观,受众范围存在大面积交集的特点,是科普活动的天然盟友。伴随着泛在时代、读图时代、多屏时代的到来,伴随着终端技术的不断发展,科普内容与动漫游表现形式的结合,将作为相关产业发展新的突破点。
People are used to fast reading nowadays.It has been a trend in science popularization that motivating public's aspiration to scientific knowledge.ACG is one of some good approaches for science popularization in terms of popularity,accessibility and big coverage of audience.The integration between science popularization and ACG would be a new focus for some related industry development in the era of ubiquitous net and multi-screen.
出处
《科普研究》
2011年第2期12-16,共5页
Studies on Science Popularization
关键词
科普
动漫游
泛在时代
读图时代
多屏时代
science popularization
ACG(Animation
Comic & Game)
ubiquitous net era
reading pictures
multi-screen era