摘要
提出了一种基于体素模型的直接体绘制算法,该算法结合了面绘制及直接体绘制的优点,可以利用OpenGL图形标准及硬件加速对图像序列进行三维重建,重建效果逼真,重建速度较快,具有算法简单。
In this paper, a new algorithm based on Voxel Model is proposed. This algorithm combines the advantages of surface rendering and direct volume rendering. In the process of 3D reconstruction, OpenGL graphic standard and hardware accelerator can be used. By doing so, better reconstruction, result and fast speed can be achieved. Also, it is simple to turn this algorithm into programs.
出处
《生物医学工程学杂志》
EI
CAS
CSCD
北大核心
1999年第3期324-328,共5页
Journal of Biomedical Engineering
关键词
体素
OpenLG图像
三维重建
图像序列
Voxel OpenGL Graphic Standard Data classification 3D reconstruction