摘要
在研究波束域高分辨 MUSIC算法的基础上,本文把阵元域 WSF算法推广到波束域中。这两种算法对阵列的形式没有限制,可以应用于水声系统中常见的均匀圆阵波束输出。计算机仿真结果表明,对于圆阵波束输出,波束域 MUSIC算法估计目标方位的性能优于阵元域 MUSIC算法,而波束域WSF算法则保持了阵元域WSF算法的最佳方位估计性能。
Based on the study of beam space high resolution MUSIC algorithm, we expand the element space weighted subspace fitting (WSF) algorithm into beam space in this paper. These two algorithms have no constraints on the array shape and they can easily be applied to beam outputs of uniform circular arrays which are often used in underwater systems. Computer simulation results show that the beam space MUSIC algorithm achieves better estimation performance than its counterpart in element space, whilethe beam space WSF algorithm hold the best estimation performance of element space WSF algorithm when applied to the beam outputs of a uniform circular array.
出处
《应用声学》
CSCD
北大核心
1999年第6期39-42,共4页
Journal of Applied Acoustics
基金
国家自然科学基金
关键词
均匀圆阵
阵元域
高分辨
方位估计
水声系统
Uniform circular array, Element space, Beam space, High resolution bearing estimation, MUSIC, WSF