摘要
介绍一种基于GPU的实时渲染方法,通过对水面的造型模拟实现高真实度的动态水面效果.主要通过网格制作以及顶点渲染方法,利用GPU的运算特性实现水面的动态渲染,并加入光照模型的设计使得渲染效果更加逼真.实验证明本文的水面渲染方法在小范围的水面模拟中具有较好的光影效果,在视觉上能产生较为真实的三维感觉,并且能够进行一定的干扰,产生水花视觉效果.
This paper describes a real-time GPU-based rendering method to model the shape of the surface with high fidelity simulation of the dynamic water effects.Produced mainly through the mesh and the vertex method,the use of GPU computing features is used to achieve the dynamic surface rendering and the design with added lighting makes the rendering model more realistic.Experiments show that the method of surface modeling can create better lighting effects with the simulation of the water surface in a small area and produce a more visually realistic three-dimensional feeling and certain spray effects of interference.
出处
《湖北工业大学学报》
2011年第2期64-66,共3页
Journal of Hubei University of Technology