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网络暴力游戏成瘾初中生家庭环境与父母教养方式 被引量:4

Family environment and parent' s education pattern of violent online games addictive disorder in juniormiddle school students
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摘要 目的探讨网络暴力游戏成瘾初中生的家庭环境和父母教养方式。方法2008年8月至12月间,随机抽取大连市区8所初中6000名初中生自愿者接受了自制网络游戏调查表和陈氏网络成瘾量表(CLAS)筛查,筛出149名(2.5%)网络成瘾者,其中暴力游戏成瘾者71人,娱乐游戏成瘾者78人,按性别年龄匹配原则分为暴力和娱乐成瘾两组(各组66名,男性55名,女性11名);按性别和年龄匹配原则再抽取66名非游戏组。3组被试均接受了父母教养方式(EMBU)、家庭环境量表中文版(FES-CV)评估。统计采用SPSS12.0版本软件包,组间比较采用了方差分析。结果暴力网络游戏成瘾组母温暖理解分值低于娱乐游戏成瘾和非游戏组[(46.37±13.93)分,(49.80±7.13)分,(53.16±14.89)分,F=4.88,P〈0.01],暴力游戏成瘾组显著低于非游戏成瘾组(P=0.002);娱乐游戏成瘾组母拒绝否认明显高于非游戏组(P=0.038);家庭环境调查显示情感表达[(4.74±1.32)分,(6.06±1.97)分,(5.80±1.11)分]、矛盾性[(5.57±1.85)分,(5.28±1.41)分,(3.63±1.50)分]、控制力[(3.96±1.87)分,(4.56±1.84)分,(4.63±1.85)分]分值3组间差异显著(F1-3=13.99,12.24,10.56;P〈0.05);暴力网络游戏成瘾组的情感表达显著低于其他两组(P〈0.01)、矛盾性显著高于其他两组(均P〈0.01)、控制力显著低于其他两组(均P〈0.01)、家庭内和家庭功能总分值也显著低于其他两组(P〈0.01,P〈0.05)。结论暴力游戏成瘾的初中生家庭情感表达困难,家庭矛盾多、母亲关怀少、控制力差。 Objective To discuss family environment and parent's education pattern of violent online games addictive disorder in junior middle school students. Methods From August to December at 2008,6000 students were randomly drown from 8 junior middle schools in Dalian. All subjects were investigated with the selfmade internet game survey form and the Chen internet addiction scale (CLAS). 149 (2.5%) internet game addicts were screen out from 6000 students, and then were divided into the violence and entertainment game addicted group (66 students in per group, and the male 55, female 11 ). No-game group 66 students were matched according to the sex and the age. All subjects were evaluated with Egma Minnen av Bardndosnauppforstran ( EMBU ) and Moss's Family Environment Scale of Chinese version. Results Lower mother's understand and warm were observed in violence internet online game addictive student group than other two groups( (46.37 ± 13.93,49.80 ±7.13,53.16 ±14.89) , F=4.88, P〈0.01 ) ,and the mother understand and warm were remarkably lower in the violence online game addictive group than the non-game addicted group(P 〈 0.01 ), and mother's rejection and the denial are obviously higher in entertainment online game addictive group than the non-game group(P=0.038 ). In family environment survey results suggested there were significant different during the 3 groups (F 1-3 = 13.99, 12.24,10.56 ; P 〈 0.05 ) in emotion expression (4.74 ±1.32,6.06 ± 1.97,5.80 ±1.11 ), and conflict ( 5.57 ±1.85,5.28± 1.41,3.63 ±1.50 ) , independence (3.96 ±1.87,4.56±1.84,4.63 ± 1.85 ). In the violence online game addictive group,emotion expression was lower than other two groups (P〈0.01) ,the conflict score was higher than other two groups (P 〈 0.01 ). The controlling was lower than other two groups ( all P 〈 0.01 ) ; family function and total score are lower in online game addictive groups than other groups (P 〈 0.01, P 〈 0.05 ). Conclusion Lower emotion expression, higher conflict,lacks of mother's love and warm, and lower controlling are found in violence online game addictive junior middle school students.
出处 《中华行为医学与脑科学杂志》 CAS CSCD 北大核心 2011年第6期555-557,共3页 Chinese Journal of Behavioral Medicine and Brain Science
关键词 网络暴力游戏 初中生 家庭环境 教养方式 Internet violence online game addict Junior middle school students Family environment Parents education
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