期刊文献+

弹簧卷绕仿真系统中的碰撞检测

Collision detection in spring-coiling simulation system
下载PDF
导出
摘要 由于数控卷簧机卷绕刀具较多且刀具的运动时序较为复杂,因此对刀具之间可能发生的碰撞进行检测尤为重要。结合弹簧卷绕的动作特点,采用基于轴向包围盒的碰撞检测算法对可能产生碰撞的物体在仿真系统中进行了碰撞检测,对包围盒的表示、干涉及碰撞响应等作了阐述。实验表明,系统增强了仿真画面的真实感和实用性,操作者可以根据碰撞仿真结果进行处理,从而有效避免了在实际卷簧过程中刀具间可能产生的相互碰撞。 Because of more coiling tools and complex movement sequence,the detecting for collision which may happen between coiling tools when CNC spring coiler is working seem extremely important.According to geometrical characteristics of the coiling tool,the collision detection algorithm based on axial bounding box is adopted and some key technology,including the representation of box,intervene and collision response,are described.The test result shows that the system enhanced the verisimilitude and practicability of simulation graphic so that the operator can deal with the situation according to the simulation result and the actual collisions will be avoided effectively.
出处 《机械设计与制造》 北大核心 2011年第7期268-269,共2页 Machinery Design & Manufacture
基金 河南省科技科技发展计划(082102210063) 河南科技大学博士启动基金
关键词 卷簧机 碰撞检测 轴向包围盒 OPENGL Spring coiler Collision detection axis-aligned bounding box OpenGL
  • 相关文献

参考文献4

二级参考文献21

  • 1潘振宽,李建波.基于压缩的AABB树的碰撞检测算法[J].计算机科学,2005,32(2):213-215. 被引量:23
  • 2G van den Bergen. Efficient Collision Detection of Complex Deformable Models Using AABB Trees [J]. Journal of Graphics Tools (S1086-7651), 1997, 2(4): 1-13.
  • 3Gottschalk S, Lin M C, Manocha D. OBB-Tree: A Hierarchical Structure for Rapid Interference Detection [C]// Proc. the ACM of SIGGRAPH'96. USA: ACM, 1996:171-180.
  • 4Klosowski JT, Held M, Mitchell JSB, Sowizral H, Zikan K. Efficient collision detection using bounding volume hierarchies of k-DOPs. [J]. [EEE Trans. on Visualization and Computer Graphics (S1077-2626), 1998, 4(1): 21-36.
  • 5Ehmann SA, Lin MC. Accurate and fast proximity queries between polyhedra using convex surface decomposition [J]. Computer Graphics Forum (S0167-7055), 2001 : 500-510.
  • 6Wan HG, Fan ZW, Gao SM, et al. A Parallel Collision Detection Algorithm Based on Hybrid Bounding Volume Hierarchy. [C]// Proceedings of CAD & Graphics'2001, Hongkong: International Academic Publishers LTD, 2001 : 521-528.
  • 7Brudea G,Coiffet P.Virtud Reality Technology[M].Published by John wiley & Sons Inc, New York, Chichester, Brisbane, et al, 1994, 157-189.
  • 8Earnshaw R A, Gigante M A, Jones H. Virtual Reality Systems [M].Academic Press Limited 24/28,Oval Road London NW1 7DX, 1993, 135-237.
  • 9Ji-Hoon Youn, Wohn K. Realtime Collision Detection for Virtual Reality Applications [C]//IEEE Virtual Rcality Annual International Symposium, Washington, 1993, 415-421.
  • 10Moore M, Wilhelms J. Collision detection and response for computer animation [C]//ACM Siggraph, 1988, 22(4): 289-298.

共引文献135

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部