摘要
虚拟士兵在战场仿真中被广泛运用,是三维虚拟战场中重要的仿真实体,其逼真的战术动作以及其智能的决策行为可有效地增加战场的沉浸感。介绍了虚拟士兵的运动控制方式和骨骼蒙皮动画的技术原理,利用Poser、3DS MAX建模软件进行虚拟士兵模型创建,并在XNA环境下实现模型的绘制和走、跑、卧倒、匍匐、持枪冲锋、射击等基本战术动作的运动控制,可广泛应用于下一步的军事对抗模拟系统中。
A great number of virtual soldiers widely applied in virtual battlefield are important simulation entities.The vivid tactic motions and its intelligent decision-making behaviors may effectively enhance immersions.The control mode and principle of Skinned Mesh animation technique are introduced,then the virtual solider models are built by 3DS MAX and realized in XNA,which can walk,run,crawl,shoot and fall,and can be widely used in the next military counter simulation system.
出处
《安徽电子信息职业技术学院学报》
2011年第3期31-34,共4页
Journal of Anhui Vocational College of Electronics & Information Technology