摘要
结合DirectX10实例化和LOD来实现群体动画渲染.群体动画中的角色能够拥有不同的动画和外观.通过实例化减少绘制命令的调用次数,充分利用GPU的运行效率.
This article shows applying DirectX 10 Instancing and LOD to achieve the crowd animation. The role of crowd animation has a different animation and the appearance. Using instancing, you can reduce CPU overhead by reducing the number of draw calls, take advantage of GPU hardware.
出处
《广西民族大学学报(自然科学版)》
CAS
2011年第2期37-41,共5页
Journal of Guangxi Minzu University :Natural Science Edition