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体感:神物一般的存在 被引量:2

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摘要 新世纪最火的技术玩物是什么?有人说是iPhone,有人说是PS Move,有人说是Wii,有人说是Kinect……其实,万变不离其宗,那就是体感技术(motion sensing)。滑动的手势、舞动的胳膊、摆动的大腿……一切身体的姿态和动作,皆被捕捉并转化为指令,最终以华丽的面目呈现在你眼前。因为它,人工智能的进程加快了一大步,从触摸到操控已经完成,下一步我们还会发明些什么呢?
作者 杨宇良
出处 《软件工程师》 2011年第8期19-24,共6页 Software Engineer
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  • 1关于体感类游戏[EB/OL].[2010-09-05].http://www.docin.com.
  • 2Wii Rmote[EB/OL].[2013-12-21 ].http://www.baike.baidu.com.
  • 3PSMov e [ EB/OL ]. [ 2010 -09 - 15 ] .http'J/www.asia.playstation.eond hldchs/ps3/psmove.
  • 4Peng W, Lin J, Crouse J.Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games [J]. Cyberpsychology, Behavior & Social Networking, 2011 ( 11 ).
  • 5Maddison R, Ni Mhurchu C, Jull A, Prapavessis H, Foley L, Jiang Y. Active video games: the mediating effect of aerobic fitness on body composition [ J ].International Journal Of Behavioral Nutrition & Physical Activity, 2012( 1 ).
  • 6Christison A, Khan H. Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming [ J ].Clinical Pediatrics, 2012 ( 4 ).
  • 7Sun H. Exergaming Impact on Physical Activity and Interest in Ele- mentary School Children [J].Research Quarterly For Exercise & Sport,2012(2).
  • 8O'loughlin E, Dugas E, Sabiston C, O'loughlin J. Prevalence and Correlates of Exergaming in Youth [ J ].Pediatrics, 2012 (5).
  • 9LeBlanc A, Chaput J, Tremblay M, et al. Active Video Games and Health Indicators in Children and Youth: A Systematic Review [J]. Plos ONE ,2013(6).
  • 10Active and Sedentary Video Game Time : Testing Associations With Adolescents' BMI [J].Jonrnal Of Media Psychology: Theories,Methods, And Applications,2014( 1 ).

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