摘要
通过对传统建模方法与软件工程开发模型对比、分析,推断出这种传统的建模方法和软件开发模型中瀑布模型十分类似。但这种建模方法和瀑布模型不适合大型软件项目开发,也不适用于复杂三维动画模型的搭建。并尝试用软件开发模型中的增量模型的理念建模,去实现三维动画中模型的搭建。着重分析了在增量式建模中每一次增量,每次增量的过程都是由镜头的逐步拉近开始的,可以分几次变换从各个角度、各种距离去完善整个模型。增量式建模的应用必然带动三维动画产业的发展,大大提升三维动画的建模效率、提高建模水平及质量。
Through contrast and analysis of traditional modeling method with software engineering development model,the authors deduce that this tradional modeling method is very similar to the waterfall model in software development modes.But this modeling method and waterfall model are not suited to large-scale software projet development,also not suited to put up a complex 3D animation model.The authors try to use the incremental model in software development models for modeling,and use it for put up 3D animation model.They analyzed emphatically every incremental in incremental modeling,a every incremental process is start gradually close times from every angle by lens.The people can perfect the whole model from every angle and various distances through a few transformations.
出处
《电脑开发与应用》
2011年第8期20-22,共3页
Computer Development & Applications
关键词
增量模型
三维动画
建模
incremental model
3d animation
modeling